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Pak Ling Tong, James

  jamestgamedesign@gmail.com  |  

Skills

Game Engine

  • Unity

  • Construct

  • Unreal

  • VR (Unity)

Scripting

  • C++

  • Blueprint

  • Python

Languages

  • Cantonese

  • Mandarin Chinese

  • English

Design

  • Level Design

  • Combat

  • VFX

  • Rigging and Animation (Maya)

Software Skills

  • Maya

  • Photoshop

  • Illustrator

  • Toon Boom Harmony

  • After Effect

  • Office

Education

University Canada West,

Vancouver, Canada

Master of Business Administrator, Business Analysis pathway.

Jan 2021 - March 2022

 

Academy of Art University, San Francisco

Bachelor of Fine art, Game design, Interest in Level design 

2014 - 2019

Games Title

  • Asteroid Defender - VR , first person shooting mini game

    • Showcased in

      • Game Developers Conference 2018

      • Academy of Art University Spring Show 2018

https://jamestgamedesign.itch.io

  • Title: HouseBreaker

  • Role: Team Lead, Level Design, Animation, VFX

    • Published on itch.io​

  • Title: Glows

  • Role: VFX and Animation

  • Published on itch.io

Project's Role

Title: Glows
Genre: 2D side Scroller Puzzle

Role: Level Design, Character Animation, VFX

Title: HouseBreaker

Genre: 2D RPG

Role: Team Lead, Level Design, Animation, VFX

Title: Asteroid Shooter VR

Genre: VR Shooter

Role: Scripting, VFX, Level Design.

Activities and Interset

Games, board games, game analyze (level, system, and combat are my favorites), aviation, movies, and food. 

Achievement

  • Asteroid Defender - VR , first person shooting mini game

    • Showcased in

      • Game Developers Conference 2018

      • Academy of Art University Spring Show 2018

© 2019 by JamesT Game Design.

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